unity

Posted on March 2, 2015 by Doolwind

Git For Unity Developers

We’ve started using Git for our Unity3D projects and this tutorial describes the best way to set up a Unity3D project to use Git for source control as well as some best practices. In the past we’ve used SVN and Mercurial as well and so far we’ve found Git to be the best option.

Posted on May 16, 2014 by Doolwind

Why The Unreal Tournament Announcement Is So Important

Epic recently announced that they are making a new version of Unreal Tournament using Unreal Engine 4 (UE4). Today I will talk about why this is one of the best announcements for game developers (especially students) in a long time. The announcement was enough to get me to purchase a license to UE4 and review Read More

Posted on March 19, 2014 by Doolwind

How We Use Unity

We’re using Unity exclusively at Bane Games and are absolutely loving it. I get asked a lot about what tools we use and how we lay out our projects. Today I discuss this briefly and would love to hear about the 3rd party tools you recommend and how you make your games in Unity.

Posted on December 16, 2010 by Doolwind

Unity 3 Review

We’ve just finished our first iPhone/iPad game with Unity 3, Flick Buddies.  This post is a review of our experiences with Unity including its pros and cons.  The review is slightly slanted toward iOS development however I touch on stand-alone and web-player builds as we created these versions in parallel.