C++

Posted on February 3, 2010 by Doolwind

Fluent Game Design With Fluent Interfaces

Game designers often find themselves writing code in modern games.  Often, they have little to no programming experience and therefore must be taught the basics of programming (sequence, conditionals and loops).  I propose utilizing a technique that simplifies the code written by game designers in their games.  This technique is known as “Fluent Interfaces”.

Posted on November 25, 2009 by Doolwind

Pragmatic Game Development

Games take a lot of time and money to create.  Many companies can’t afford this ever increasing drain on their resources, particularly independent game developers.  Developers need to become more pragmatic in the way they developer their games.  This article describes the steps we’ve been taking to focus on releasing a good game, in the Read More

Posted on November 17, 2009 by Doolwind

Using C# For a Commercial Game

Does the title of this article make you cringe?  People have mixed feelings when it comes to C# and the .NET framework.  Just like many hardcore game developers 10 years ago swore that games should only be made in straight C, many developers today say that C++ is the only way to go.  This article Read More

Posted on October 29, 2009 by Doolwind

Why You Should Use C# For Your Scripting Language

I’ve used a lot of scripting languages over the years when developing games.  For my latest engine, I decided I’d use C# as the scripting language.  I’ve been amazed by how well C# works as a scripting language so I thought I’d share my experiences.  The technique I’m about to discuss gives game designers access to Read More

Posted on October 5, 2009 by Doolwind

Unified Game Development Scripting Language

What is the best scripting language for game development?  Every different game engine has its own scripting language making for a difficult choice.  Game programmers have a unified language in C++ however game designers are left with whatever language their engine supports.  I propose a unified scripting language that all engines/platforms can share.