Making Games For The Xbox 360 Controller
I thought I’d give a little insight into the things I learned about making a game for the Xbox 360 controller. I’m a big fan of the controller’s feel and ease in developing for it. The added bonus is that the wired controller can plug straight into the PC meaning there’s even more coverage for it. I won’t go into details of Xinput but instead give more general advice. I’ll also share a little knowledge that an ex-Microsoft colleague taught me about its use.