Interface System
Just a quick note to let you know I’m currently working on a simple 2D interface system for the tech demo. I decided to write most of it from scratch and may use some of DirectX’s framework interface system for complex menus.
Just a quick note to let you know I’m currently working on a simple 2D interface system for the tech demo. I decided to write most of it from scratch and may use some of DirectX’s framework interface system for complex menus.
My work project (MyVirtualHome) is coming along nicely and we have a new website which shows off some of the fancy graphics we’ve been working on over the past year. I’ve also been working on a small tech demo in my spare time. I thought I’d start to gives some updates on how I’m going on this project….
I’ve just read another preview for Battlefield 2 (BF2) and I thought I’d share my thoughts on what I believe is going to happen once it’s released.
I decided it’s time I added my top 10 games of all time. After uttering the words “X is the greatest game, it’s in my top 10” for about 30 different games I thought I should put them in writing. Here goes:
After much contemplation I have finally chosen my new computer. I went with the Geforce 6800 GT mainly becasue of Pixel Shader 3.0 support and as I prefer the stability of NVidia’s drivers.
Well I’m at work at the moment. Working through some bugs in our code, there’s nothing more fun than spending a whole day fixing a handful of bugs :). It’s my girlfriend’s birthday tonight so I’m taking her out for dinner. Our game is coming along nicely at the moment, we’ve been a bit slow to get started since E3 but we are on track now. My game at home “Preemptive Strike” is coming along slowly as usual, I’m writing a new terrain engine for it at the moment. Once I’ve finished that I’m going to start adding some more gameplay and see if I can actually make the game fun.
So, how you doing. My name is Alistair and I’ve decided to write this to keep a record of stuff I’m doing. I’m currently a games programmer in Australia.