Posted on January 5, 2006 by Doolwind

Help! Bubbles!

Just a quick note to say I’ve finished the initial implementation of my ‘Help Bubble System’. Each User Interface item (button, image etc) can have two pieces of help information added to them. When you mouse over the item for a few seconds a small help bubble is displayed, and if you keep mousing over for a little longer a second, more detailed, bubble is displayed. I also quickly rewrote my user interface parser so it now reads in all of the key-values pairs for a user interface control and can parse them in any order. This allows me to add fields that are not required, such as help info. Below is a screenshot showing an example with both levels of help bubble displayed.

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  • Category: CIC
Posted on January 3, 2006 by Doolwind

Passive Aggressive

I’m back home again and enjoying my second week of holidays. Unfortunately it’s so incredibly hot and humid that it’s making life difficult to work in front of the computer. I decided to spend a few hours working out my schedule of what I need to do before I’m ‘feature complete’ for the tech demo. I’ve got a list of 20 things I need to complete, totally approximately 126 hours. This time is overcompensating and hopefully it should be done with a lot less time than that. However, assuming that about right, I should be able to complete it within about 12 weeks. That puts my deadline at about the 7th of April. I’m going to set that for now and see how I go over the coming weeks before I make it a definite date.

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  • Category: CIC
Posted on December 27, 2005 by Doolwind

Merry Christmas

This message is a little belated as I’ve been without the internet for the past week. My parents computer is now virus free and everything is back to normal so I can surf and email at a speedy 42Kbps.

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Posted on December 8, 2005 by Doolwind

CIC, the 'i' is for internet

Again a lot has happened since my last post and I’ll try and remember everything I’ve been doing since I last reported in. Firstly, with Cliff’s help I tested CIC over the internet and it worked without a hitch. All the messages were passed around correctly and considering I haven’t put any timing code in there was very little lag. I took a quick screenshot of the game we played against each other below:

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  • Category: CIC
Posted on November 24, 2005 by Doolwind

State your defence

I’ve made quite a bit of progress over the past week and have completed the core implementation of both the offensive and defensive states. Along with the ability to choose the path and type of missiles to fire the player can now select incoming groups of missiles and choose which counter missiles to fire at them. I’ve also put some extremely simple AI in so the enemy ship fires missiles as well. Over the next week I’m going to be getting the spider webs out of the network system and making sure everything runs smoothly. From there I’m going to put together the first closed alpha test of the game. It will allow two players to shoot it out against each other both firing missiles and shooting down their opponents missiles. I’m hoping for some feedback on which areas of the game need tweaking, and a general idea of how much fun CIC is.

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  • Category: CIC
Posted on November 14, 2005 by Doolwind

Interwebsite

I’ve been wanting to get a website for quite some time now. On Friday I went into negotiations with my credit card and we decided a website was finally worth the time and money. Cliff from work suggested Dreamhost as he’s been with them for a while and hasn’t had any problems at all. I must say so far they are even better than I had hoped. It took a matter of hours to set up my site with ftp access and I was able to access the site here the next day. So far I only have a template design up and a simple forum (which installed with one click thanks to dreamhost’s “one click install” section). I’ll slowly add pics and videos of CIC and generally put any important information there.

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Posted on November 9, 2005 by Doolwind

Missing a Missile

I’ve finally finished the first pass over my missile interception code. It took me quite a while to iron out the remaining bugs, but it’s all done now. I ended up having 3 bugs which were causing the missile to miss slightly, however now they’re fixed it’s looking quite good.

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  • Category: CIC
Posted on November 2, 2005 by Doolwind

Un-Civilized

So I just finished my first game of Civ IV. It took a little over 8 hours and I ended up loosing closely to the Germans in a space race. The game is simply amazing. I’ll need to have a few more games before I can make a detailed description of exactly why it’s so good, but I thought I’d give a few details on what I think makes it such a good game.

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Posted on October 31, 2005 by Doolwind

Backups are for suckers

Well it finally happened. I’ve been using computers for about 15 years now and today I lost my first group of files due to not backing up. I had the bright idea of reinstalling windows over the weekend as it was becoming quite slow and freezing for 10 seconds whenever I opened “My Computer” (you’d be surprised how often I do that).

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Posted on October 24, 2005 by Doolwind

Holiday

My first holiday in quite some time has just begun. I don’t have any concrete plans for the fortnight, however I do plan to do as much work on CIC as I can while still relaxing. I haven’t had a lot of time recently to work on CIC, and I’ve spent a lot of my time trying to work out an equation for counter-missile interception. I thought I’d post the problem and see if anyone can come up with a solution. As far as I can see, this is a non-trivial problem, and requires quite a complex equation to calculate. My closest attempt so far has me factoring a polynomial equation, which I’m currently reading up on as I haven’t done it since high-school. The problem is described below.

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