CIC

Posted on January 16, 2006 by Doolwind

DirectX Not Normal (Mapping)

The last week I’ve been working on making the graphics in CIC a little better than they are. I’ve created a new star field in Photoshop thanks to this tutorial. I wanted to keep the skybox textures to a maximum of 1024×1024 pixels which caused the star field to become quite pixelated. I had a Read More

  • Category: CIC
Posted on January 5, 2006 by Doolwind

Help! Bubbles!

Just a quick note to say I’ve finished the initial implementation of my ‘Help Bubble System’. Each User Interface item (button, image etc) can have two pieces of help information added to them. When you mouse over the item for a few seconds a small help bubble is displayed, and if you keep mousing over Read More

  • Category: CIC
Posted on January 3, 2006 by Doolwind

Passive Aggressive

I’m back home again and enjoying my second week of holidays. Unfortunately it’s so incredibly hot and humid that it’s making life difficult to work in front of the computer. I decided to spend a few hours working out my schedule of what I need to do before I’m ‘feature complete’ for the tech demo. Read More

  • Category: CIC
Posted on December 27, 2005 by Doolwind

Merry Christmas

This message is a little belated as I’ve been without the internet for the past week. My parents computer is now virus free and everything is back to normal so I can surf and email at a speedy 42Kbps.

Posted on December 8, 2005 by Doolwind

CIC, the 'i' is for internet

Again a lot has happened since my last post and I’ll try and remember everything I’ve been doing since I last reported in. Firstly, with Cliff’s help I tested CIC over the internet and it worked without a hitch. All the messages were passed around correctly and considering I haven’t put any timing code in Read More

  • Category: CIC
Posted on November 24, 2005 by Doolwind

State your defence

I’ve made quite a bit of progress over the past week and have completed the core implementation of both the offensive and defensive states. Along with the ability to choose the path and type of missiles to fire the player can now select incoming groups of missiles and choose which counter missiles to fire at Read More

  • Category: CIC
Posted on November 14, 2005 by Doolwind

Interwebsite

I’ve been wanting to get a website for quite some time now. On Friday I went into negotiations with my credit card and we decided a website was finally worth the time and money. Cliff from work suggested Dreamhost as he’s been with them for a while and hasn’t had any problems at all. I Read More

Posted on November 9, 2005 by Doolwind

Missing a Missile

I’ve finally finished the first pass over my missile interception code. It took me quite a while to iron out the remaining bugs, but it’s all done now. I ended up having 3 bugs which were causing the missile to miss slightly, however now they’re fixed it’s looking quite good.

  • Category: CIC
Posted on October 31, 2005 by Doolwind

Backups are for suckers

Well it finally happened. I’ve been using computers for about 15 years now and today I lost my first group of files due to not backing up. I had the bright idea of reinstalling windows over the weekend as it was becoming quite slow and freezing for 10 seconds whenever I opened “My Computer” (you’d Read More

Posted on October 24, 2005 by Doolwind

Holiday

My first holiday in quite some time has just begun. I don’t have any concrete plans for the fortnight, however I do plan to do as much work on CIC as I can while still relaxing. I haven’t had a lot of time recently to work on CIC, and I’ve spent a lot of my Read More

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