Should CIC have fighters?
I’ve added a poll to the forum, let me know what you think by clicking here.
I’ve added a poll to the forum, let me know what you think by clicking here.
After adding environment mapping I decided I was on a roll and would add ‘gloss mapping’ to my models. The alpha values within the normal map now specify how glossy or reflective that part of the model is. The more reflective a pixel the more of the environment will be reflected from it. In the Read More
On a whim last night I decided I wanted to add environment maps to my spaceships. This may be due to the fact I saw Ysaneya’s new model or that I can never say no to implementing some new graphical feature. What started out as being a small job turned into a mammoth exercise as Read More
I’ve decided to move my blog from it’s current residence here to my own website. There are a number of reasons for this, mainly blogspots lack of a proper rss feed and the fact I’m hardly using any of my terrabyte of traffic per month.
I’m looking for everyone’s opinion about the control the player should have over the phalanx system on their capital ship. I’ve implemented a simple system where the player chooses the direction and width to fire their phalanx defence in order to shoot down incoming missiles. The skill comes from figuring out where the enemy is Read More
Just a quick update. I’ve just finished the auto path generation (version 1.0) and it’s working well. You can now choose where on the enemy ship to target and whether to fire directly or indirectly towards the target. The former means the missile will be travelling as fast as possible and is harder to shoot Read More
I’ve had a few programming jobs in my time and at least once in each of them I’ve had a period where I’ve been unhappy. I wondered if this was simply because I get bored easily or that I complain too much, however after talking to my colleagues in all of my jobs I found Read More
Normal mapping is now in. If you excuse the dodgy programmer art you can see the difference. Also in the background is my first attempt at a new skyscape.
The last week I’ve been working on making the graphics in CIC a little better than they are. I’ve created a new star field in Photoshop thanks to this tutorial. I wanted to keep the skybox textures to a maximum of 1024×1024 pixels which caused the star field to become quite pixelated. I had a Read More
Just a quick note to say I’ve finished the initial implementation of my ‘Help Bubble System’. Each User Interface item (button, image etc) can have two pieces of help information added to them. When you mouse over the item for a few seconds a small help bubble is displayed, and if you keep mousing over Read More