Author: Doolwind

Posted on April 8, 2006 by Doolwind

CIC Alpha 1 Complete

It’s done! After months of development and testing the first alpha of CIC is complete. Those who have signed up for the closed alpha should have received an email last night giving them instructions on how to download the latest build to try it out. If there are any major problems I plan to release Read More

  • Category: CIC
Posted on April 3, 2006 by Doolwind

Polishing Bugs

Everything is in and ready to go for the tech demo. I’ve been working on polish and bugs fixes for the last couple of weeks and I’ve cleaned up all my known bugs. I’ve just got a week of testing singleplayer and mainly multiplayer over a LAN and the internet. After a couple of weeks Read More

  • Category: CIC
Posted on March 24, 2006 by Doolwind

Feature Benefit To Cost Ratio

After playing Oblivion I’ve been thinking about how decisions for adding features to games are made, and how it could be improved. I think the best way to judge a feature is on its benefit to cost ratio. That is, how much it adds to the game against how ‘expensive’ it is to put it Read More

Posted on March 21, 2006 by Doolwind

CIC101

I’ve put up some video tutorials of CIC in preparation for the alpha test.  I’ve got one more tutorial to make and that will be up by the end of the week.  Please check out the tutorials and let me know if there’s anything you’d missing and I can make a few more tutorials.  It’s Read More

  • Category: CIC
Posted on March 16, 2006 by Doolwind

Counter-Strike HDR is pointless

I love valve. Not just because they’ve made one of the greatest series of all times, but the way they generally run their game company strikes me as being the right way to do things. I also love counter-strike. Well, it’s more of a love-hate relationship, but over the past 7 years, it’s the game Read More

Posted on March 15, 2006 by Doolwind

Eve-ning stars

Cliff, at work, has signed up for the 14 days trial of Eve-Online. If my plans for removing sleep from my life had been fulfilled, it’s definitely a game I would sign up to. It’s the best MMO and one of the best space games I’ve played. If it weren’t for the hundreds of hours Read More

Posted on March 8, 2006 by Doolwind

SAPI CRAPI

Microsoft’s Speech API allows me to add voice recognition to CIC so players can give different commands quickly and while using the mouse to do something completely different. I was interested in speech regonition a few years ago when I was making my RTS and so I reused some of my code to get it Read More

  • Category: CIC
Posted on March 5, 2006 by Doolwind

Fixing The Environment

So after doing some general testing of CIC I noticed that my environment mapping wasn’t actually working as it should be.  I spent quite a bit of time looking through my code and the examples I had used when putting together my HLSL shader.  The problem was the ray I was using to look into Read More

  • Category: CIC
Posted on February 22, 2006 by Doolwind

Now Open: Closed Alpha Test

Things are continuing along steadily towards the tech demo release. I decided to put together a closed alpha test mailing list for anyone interested in getting a sneak peek at CIC. The test will mainly be for hardware compatibility and network testing. I’m upgrading the AI to accomodate the added gameplay features however it will Read More

  • Category: CIC
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